MONDAY 3rd Feb.

9:30-11:30 3d Mocap Fo Shizzle! (3336)

MoCap fo Shizzle is an old expression for when Mocap was first introduced to pipelines in the late 1990s and early 2000s. But it still holds today. Mocap is indeed fo shizzle!

This workshop will take you through:

  • How to set up and climb into the Rokoko mocap suit.
  • How to set up and run rokoko studio.
  • How to get the suit to talk to models
  • How to record mocap data and export for use in other programmes.
  • How to import data into Maya for clean up and use in rendering

For the purposes of this tutorial we will be looking at mixamo and HumanIk rigs (Maya) but the suits can be used for custom rigs too.

Desireable to have:

An unrigged character model in T or A Pose.

OR

A HumanIK/Mixamo rig in FBX format.

If you do not have this one will be provided here:

LINK==3d-workshop==LINK

 

Workshop Outcome Here:

This is the outomce of the workshop on 3d Mocap.

 

We started the session by getting into the Smartsuit 2 from Rokoko and hooking it up to the computer to enable wifi recording of sensors. It is generally a very quick process but we took about 10 minutes this time as we experienced some difficulties and had to hook up to a HotSpot on the phone.All this was done in Rokoko Studio.

We then went into Mixamo and downloaded some pre-rigged characters and hooked our suit up to them and calibrated for best results. We evenetually recorded the animation above using the green Fairy model from Mixamo.

After recording we cleaned up the animation in rokoko studio, setting the foot placement and tweaking. Then when in Maya we tweaked a little more and set up props such as desk chanir and computer before rendering (this rendering was done after the workshop).

When we had shown this process we looked at how to get our own curtome charcters both in HumanIK and in Mixamo rigged examples into rekoko studio for mocap work.

11:30-1:30 2d MoCap Fo Shizzle! (3336)

As with 3d 2d Mocap is also fo Shizzle!

This workshop will take you through:

  • Setting up and callibrating Character Animator
  • Using a webcam for Mocap on face/ troso and full body Mocap.
  • Using sound recordings for lipsyncing
  • Recording and broadcasting speech and expression live.
  • Exporting body parts for use in other programmes/ composites

We will be looking at how we create a full character of our own but will not finalise a character due to time limitations.

Standard Hand Drawn Example:

https://drive.google.com/file/d/1M4BE_cpIofan7-8nch9UVyAmvYJpAUtD/view?usp=sharing

 Workshop Outcome Here:

So in the workshop we looked at charcter studio as means to achieve facial animation primarily but also to look at how we can achieve full body (well arms and torso as well.

Firstly we looked at how we broke down a model into component parts and how each part had a set of properties and rules that made it act in a specific way. We lloked an pins, rubber bands, bones and also some physics base dprooperties objects may have.

Next we looked at the breakdown of puppets used in the software in Photoshop and Illustrator. We noted the layer names and where there are + (plus signs) before layers and gorups and the meaning behind that.

Last thing we did was bring in our own face model and record some acting. This was the tweaked in the programme and was rednered ontop of a photograph to get the above image’s effect.

 

 

 

 

 

2:30-5:00 It's in the Game! (3336)

Games engines are fast becoming as used in animation and film production as offline rendering solutions. It has the added bonus of allowing interaction and realtime animation.

The workshop will:

  • Take you through how we get a a character into the Unity engine and how we take control using stndard WASD wontrollers and possibly an Xbox Controller (if I can find one in time).
  • Setting uo simple geomtery and lighting in the Unity engine.
  • Importing asset packs for buildings/cars/characters etc.
  • Setting up virtual cameras and creating camera movement for realtime viewing (think game cutscenes).
  • Outputting the result for edit in Premkiere/Davinci/whatever…

Desireable to Have:

Tour own character in Tpose /APose with HumanIK or Mixamo rig in place.

OR

Unrigged character in TPose/APose.

If you do not have this one will be provided.

We will take a little time to retexture a character so you can call the game output your own. The game (character controller example) will be output as a browser based game.

3d Character Model for Game available here:

 LINK==3d-workshop==LINK

 

Workshop Outcome Here:

The workshop covered many of the basics of working with the unity engine. Unfortunately we did not have the Unity hub installed on all computers so only those that had brought in their own computers were abkle to carry through the project.

 

 

We looked at how we add out own “player” model to the 3rd person controller. As you can see here is a custom grumpy middle aged dude model. Nice!

We also looked at creating simple geomentry and adding tecture to it.

Lastly we looked changing the lighting by adding a custom skybox.

We finally wrapped it all up by making browser based version of what we had been working on.

You can play that version here:

 

 

 

 

 

   Tuesday 4th Feb.

9:30-12:30 It's Alive!!! Illustrator for life! (3342)

So illustration isn’t just for the holidays it’s for life! The 10000 hour rule in full effect! You need to be drawing every day! This workshop will take you through the design process for a character in a game/ animation/ children’s book/ comic etc.

This workshop will take you through:

  • Why should we draw every day?
  • How do we get ideas, inspiration and a starting point?
  • How do we thumbnail ideas and decide on which will live and which will die?
  • Anatomy of a character
  • Detailing and linework
  • Scanning/prepping for digital work.
  • Digital painting introduction and concepts.

To do the workshop you must have:

  • Pen/Pencil/markers/drawing equipment (I’ll be bringing a blue lead pencil, a black bic pen and a black sharpie)
  • A3 Sketchbook (down in SU for less than a fiver.)
  • Phone/tablet.
  • Rubber and sharpener.

We will be using the Gridder app (shameless plug!) for this workshop. If you have an android phone you can down load from google play store here (https://play.google.com/store/apps/details?id=com.pixelrogue.gridder&gl=IE) before the class. We will only be looking at the free features of the app so no need to purchase.

 

Dinosaur: Teenager:Sword:Pirate:Harbour:1800s

 

9:30-12:30 It's Alive!!! Illustrator for life! (3342)

I would have liked to do 2 different workshops on illustration but with numbers this seemed like a better option.So illustration isn’t just for the holidays it’s for life! The 10000 hour rule in full effect! You need to be drawing every day! This workshop will take you through the design process for a character in a game/ animation/ children’s book/ comic etc.

This workshop will take you through:

  • Why should we draw every day?
  • How do we get ideas, inspiration and a starting point?
  • How do we thumbnail ideas and decide on which will live and which will die?
  • Anatomy of a character
  • Detailing and linework
  • Scanning/prepping for digital work.
  • Digital painting introduction and concepts.

To do the workshop you must have:

  • Pen/Pencil/markers/drawing equipment (I’ll be bringing a blue lead pencil, a black bic pen and a black sharpie)
  • A3 Sketchbook (down in SU for less than a fiver.)
  • Phone/tablet.
  • Rubber and sharpener.

 

r app (shameless plug!) for this workshop. If you have an android phone you can down load from google play store here (https://play.google.com/store/apps/details?id=com.pixelrogue.gridder&gl=IE) before the class. We will only be looking at the free features of the app so no need to purchase.

 

Project Outcome:

During the workshop we worked our way towards this process of thumbnailing, refining sketching then taking the sketch into Photoshop to colour and finalise.

Here is a tutorial on waht was covered on the Photoshop side. This is colouring a pencil sketch without refining the linework:

 

Here’s another tutorial omn some topics covered today:

 

 

Project and Workshop Overview of stages of design and colour.

   Wednesday 5th Feb.

12:30-2:30 Rules to Write by! (3337)

So story writing is a craft and a talent and a gift….. but it can be learned! I mean you may not be blessed with a vivid and fertile imagination but you should still be able to tell a story from a statement.

This workshop will:

  • Cover the 5 step story rational in detail.
  • Produce ideas for stories quickly and efficiently
  • Look at character arcs and character grids
  • Realise the importance of place and time
  • Use AI to flesh out a story
  • Rework this AI output for more natural and targeted writing.

As there are only 16 computers in 3337 if you have a laptop do bring!

Some reminder notes on what was covered in class.

2:30-4:30 We Need More Green! (3337)

Green Screens are used alot and I mean ALOT more than you even think in filmmaking and animation.

In this workshop….

  • Show you a basic chroma key setup in After Effects.
  • Show you how to enhance that simple set up.
  • How do I plan my green screen shoot (hint: use your storyboard!)
  • What if the green screen is a dirty old green sheet and it’s discoloured due to excesses over the years. How can I use this footage?
  • Faking shadows.
  • How do I colour correct all the layers in the composite shot?

you may bring your own green screen footage if you like but some stock stuff will be provided both good and bad.

Some footage to work with in workshop today:

https://drive.google.com/file/d/1w1-8FVmqJ7xm8fj79lDWXDTR3Pfo7LdZ/view?usp=sharing

 Outcome of Workshop available here:

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